3/12/2024 0 Comments How to replace sprites in sonic 1![]() So look forward to have more flexibility with modifying the game." It will all be dumped along with maps and themes into a single project file. I have a complete set of addresses for every art asset in the game, I just need to make my export/import functionality work specifically for that. Simply replace "XXXXXX" with the hexadecimal address pointing to the data inĪpparently Saxman is going to update the K-E editor to include these features for easier graphics editing, so I'll probably use that, though it was about a year ago now that he last posted at the Kid Chameleon wikia board. Useful for decompressing this art (assuming you know exactly where it is). Nearly all the art used in the game is compressed, so this command can be This is for more advanced users that wish to decompress specific areas of the I've asked the Kid Chameleon Wikia board though and am waiting for a reply. There's also a function to decompress graphics using KidTool but I don't know which format it ends up as or how much you can dump at a time. ![]() Thanks, I'm testing it now but I don't really understand it since there's no readme.įrom the documentation of the Sonic rom displayed in the separate tools it seems I should use the Nemesis tool?ĭo you know what I can put in the Destination file field? Like what file format to use if I want to decompress the character or an enemy sprite and edit it? ![]() Try using this tool to decompress and re-compress the ROM: ![]()
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